[gameprogrammer] Re: JOGL - Trouble getting started...

Hey Paulo,

I've actually done this already, and typically have no problem with any external JARs - but there's something different this time. When I open jogl.jar in WinZip, it doesn't have a "net" package at all - looks more like:

com.sun.gluegen
com.sun.opengl
javax.media.opengl

etc.

Now, if I download jogl.jar as released a year ago, THAT one has the net.java.games packages... so, did I pull down the wrong JAR file or something?

Stephen - I have the same problem if I use your method, which probably relates to me either downloading the wrong product, or trying to learn from out-of-date examples or something... ;)

-Mike

----- Original Message ----- From: "Paulo Pinto" <pjmlp@xxxxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Sunday, November 27, 2005 8:14 AM
Subject: [gameprogrammer] Re: JOGL - Trouble getting started...



Hi,

Just click on the project properties, select the Java build
libraries and then add the jars as external libraries.

Sorry for being so brief, but currently I don't have access
to eclipse.

Cheers,
Paulo


Mike Gillissie wrote:

Hey folks - I'm trying to get started on some JOGL learning, and have run into my first roadblock before even getting so much as a Hello World up and running.
I've downloaded jogl.jar from Sun, as well as the Windows native libraries, which have been extracted into a folder within my path. Also, the jogl.jar file is in my classpath.
Now, in all of the example code I've seen, they've got the following import:
import net.java.games.jogl.*;
Problem is, Eclipse tells me quite adamantly that "Import net cannot be resolved."
I've probably missed something simple - can anybody spot my mistake?
Thanks in advance, guys!
-Mike








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