[gameprogrammer] Re: Interview transcript and a lesson from it
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 24 Sep 2004 12:49:09 -0500
On Fri, 2004-09-24 at 10:43, Kevin Jenkins wrote:
> > I was in an interview just last Tuesday that went pretty much that way.
> > I made the mistake of saying that the product looked like it was
> > affected by second system syndrome. And then had to explain what that
> > meant. Which means that the lead developer had 0 training in software
> > engineering. The interview went down hill from there.
> >
> > This kind of stuff happens so often... it is a wonder that any software
> > gets written at all.
>
> I just learned what that was since you brought it up. Had to look on
> Google. Guess my education is lacking too :) I agree with the concept.
> Just recently in the game I'm working on I rewrote a bloated system,
> replacing it with something half as complex that worked twice as well.
>
> Were they offended by your statement?
Yes, very.
> In my opinion these kind of bold
> statements are usually helpful if you can back them up. But it seems
> like it didn't work for you.
There was a little more to it than that. I have been programming for
longer than the guy who was interviewing me has been alive. The whole
interview consisted of him trying to prove he knew more than I did. And,
of course, he knew his project better than anyone else could. :-)
Bob Pendleton
>
>
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