[gameprogrammer] Re: Interview transcript and a lesson from it
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 24 Sep 2004 08:43:25 -0700
> I was in an interview just last Tuesday that went pretty much that way.
> I made the mistake of saying that the product looked like it was
> affected by second system syndrome. And then had to explain what that
> meant. Which means that the lead developer had 0 training in software
> engineering. The interview went down hill from there.
>
> This kind of stuff happens so often... it is a wonder that any software
> gets written at all.
I just learned what that was since you brought it up. Had to look on
Google. Guess my education is lacking too :) I agree with the concept.
Just recently in the game I'm working on I rewrote a bloated system,
replacing it with something half as complex that worked twice as well.
Were they offended by your statement? In my opinion these kind of bold
statements are usually helpful if you can back them up. But it seems
like it didn't work for you.
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- [gameprogrammer] Re: Interview transcript and a lesson from it
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- [gameprogrammer] Re: Animating bubbles
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- [gameprogrammer] Interview transcript and a lesson from it
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