[gameprogrammer] Re: Interview transcript and a lesson from it

Hah! Well thanks for that Kevin. I'll add that bit to my own mental
list of interview tips. A friend of mine recently had the same
experience at a bank programming job. He couldn't figure out what
answer they were fishing for.

I have to assume that was a made up case to test your usage of
pointers. They can't possibly have 'enemies' that are <32 (64?) bits.
Unless maybe the 'enemies' are Xs and the 'good guys' are the Os  ^_-


-- 
Jeremy Vanseader - Madox Labs
http://madox.ca           
madoxlabs@xxxxxxxxx


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