[gameprogrammer] Re: Interview transcript and a lesson from it
- From: Jeremy Vanseader <madoxlabs@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 23 Sep 2004 23:28:11 -0400
Hah! Well thanks for that Kevin. I'll add that bit to my own mental
list of interview tips. A friend of mine recently had the same
experience at a bank programming job. He couldn't figure out what
answer they were fishing for.
I have to assume that was a made up case to test your usage of
pointers. They can't possibly have 'enemies' that are <32 (64?) bits.
Unless maybe the 'enemies' are Xs and the 'good guys' are the Os ^_-
--
Jeremy Vanseader - Madox Labs
http://madox.ca
madoxlabs@xxxxxxxxx
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- [gameprogrammer] Re: Interview transcript and a lesson from it
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- [gameprogrammer] Interview transcript and a lesson from it
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