[gameprogrammer] Interface art resolution

Greetings.

Firstly, I want to say hello, as I am new on this mailing list. So, here I am:)

My question is quite simple. I was wondering at what resolution the interface arts (buttons, slider, textfield...) should be rendered.

I support resolution from 768 to 1600 in height (arbitrary width, as it does not change art size, you only have a bigger space in the middle of the screen).

So, let's take a button, I am going to render a texture for it. But at what size?

I can render it at 768px, which means people running in 1024x768 for example, will have the button unscaled, then every higher resolution will have button scaled up.

I can render at the other side, at 1600x, which means people running in 2056x1600 (anybody around with that res?) will get button unscaled, every lower resolution will have button scaled down. (of course users can also scale the UI, but that's an other story)

Or in the middle.

I already have quite my opinion on the question, but I want to hear from others. Maybe there are some argument or something I forgot.

Best regards

--
Kuon

"Your computer requests another OS, deny or allow?"
"You should stop playing with that, or it will eventually works."

Company website:
http://www.goyman.com/

Personal blog:
http://arkhi.goyman.com/blojsom/blog/default/




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