[gameprogrammer] Re: Input Translation

Thanks so much for those two links!  They do basically exactly what I'm 
looking for!  The second is MUCH more my style of simple (and free), 
but sadly lacks a way to take FOUR axes and map them to something, like 
buttons...  Hrm.

Now I'm intrigued about doing this sort of thing on my own.  Maybe even 
using JNI to make the GUI interface with Java, but all the input 
through Windows API code (or SDL, etc...).  I bet I could just push 
events on the Windows event stack (or however Windows does things) and 
accomplish what I'm looking for, yes?  Any links to windows API methods 
for event management/creation/etc...?

Thanks,
--Scott

On 16 Mar, 2005, at 11:08 AM, Nick Howes wrote:

> Scott Harper wrote:
>
>> Here I have a problem.  I would like to create a (windows) program 
>> that
>> reads game controller input (say, from my PS2 USB controller) using 
>> SDL
>> (or similar library, I suppose), and then translates it to keyboard
>> events so that I can use my controller with EverQuest 2.
>>
>> From those with experience, is this a reasonable thing to acheive?  (I
>> double-posted to the SDL list to see if anyone there could help from
>> the SDL side, but it got sent to the moderator for some reason... >.<)
>> Is EQ2 even reading from an event queue?  If not, could I send info 
>> the
>> the DirectInput reader somehow?
>>
>> Thanks for any help, even if it's explaining how/why it cannot be 
>> done.
>> --Ben
>>
> This program appears to do what you want, it's $13
> http://www.franknstik.com/
>
> And this one is free. Joymap at the top of the page.
> http://www.linkdata.se/software.html
>
> I'm assuming you asked the question so you could play EQ2, rather than
> for the programming experience... if that's the case then these should
> do the job, otherwise I don't know how to code something like that but
> apparently it's possible :)
>
> hope that helps



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