[gameprogrammer] Input Translation

Here I have a problem.  I would like to create a (windows) program that 
reads game controller input (say, from my PS2 USB controller) using SDL 
(or similar library, I suppose), and then translates it to keyboard 
events so that I can use my controller with EverQuest 2.

 From those with experience, is this a reasonable thing to acheive?  (I 
double-posted to the SDL list to see if anyone there could help from 
the SDL side, but it got sent to the moderator for some reason... >.<)  
Is EQ2 even reading from an event queue?  If not, could I send info the 
the DirectInput reader somehow?

Thanks for any help, even if it's explaining how/why it cannot be done.
--Ben



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