[gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Alexander Whaley <awhaley@xxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 05 May 2004 11:12:20 +0200
Latimerius wrote:
>Would you be willing to do without the spectrometer and its benefits if
>it returned life to the tens of millions killed in WWII?
>
>Was the spectrometer all that needed at the time if noone was willing to
>invest into its development?
>
>Humanisms tells us that there's nothing whose value can bear comparison
>with the value of human life.
>
>
I think that my point didn't come across too well. Inventions WILL
proceed all the time, WAR OR NO WAR. The mass spectrometer would have
developed to its current standard more slowly as researchers would have
had to beg for money from companies. In that way, military spending is
not a bad thing. I would be happiest if nations slashed their military
budgets by 3/4 and tansfered all that money to research. Then maybe we
would get soemwhere and be able to generate jobs, find better societies
with less crime, etc. At the moment, I know of a lot of researchers who
"prostitute" their knowledge to get funding from the military. Then 1/2
of that money goes to the correct project (as agreed to by the Army and
the Scientist). The other 1/2 goes to fund basic research (the type of
research with no direct profit) out of which applications will
eventually come. Show any of these scientist a rich person actually
willing to spend a lot of money without expecting a profit and they will
drop their current source of funding.
To look at it another way:
If I go to a local security company (private that is) and say: "I think
I can find a way to maybe with a lot of work develop a way to make
better body armour. It will cost 1 million a year to develop and may
only pay off in about 10 years because no-one knows how it will really
work, I just have a hunch".
If I go to the army and say: "I think I can find a way to maybe with a
lot of work develop a way to make better body armour. It will cost 1
million a year to develop and may only pay off in about 10 years because
no-one knows how it will really work, I just have a hunch".
Then I go to the security company and say: "For the past 10 years I have
worked for the army to develop a better body armour. I now know how it
works and if you fund me for 1 year with 1 million, I can provide you
with a better design".
Which scenario is more likely? The 2nd one. Why? Because companies can't
afford pie in the sky ideas. They will fund any idea that will be useful
as long as they can see profit margins. Otherwise, bye bye idea.
Take for example drug research: Aids research is a big thing. Why?
because many countries have a problem and they actively sponsor
researchers. Drug companies see this and know that there is a market.
BUT malaria and tuberculosis are bigger killers worldwide of human
beings than Aids. Yet they do very little reseach on these. Why? Because
these diseases affect poorer country who can't afford to pay the high
prices for the drugs (which will offset the 1 billion dollars, or so,
development cost). But if a country (eg the US) wants to invade a
malaria infested region, there will be a market. The army will fund
research into drugs and the companies will actually manufacture new
drugs. Then once the war is over, the knowledge will be out there. The
development cost will have been offset and the drug companies will be
able to make a profit on the manufacturing of these drugs for poor
countries.
>
>
>>Besides: just look at the games out tere. How many people like to play
>>First person shooters? Why is it so importnat to them? Why do so many
>>programmers try to get cutting edge graphics and very high frame rates?
>>Why are PCs getting faster if all we did was to type reports on the PCs?
>>
>>
>
>And finally, what does this have to do with military research? ;-)
>
> latimerius
>
>
Nothing whatsoever, it just seems that human nature is geared towards
war. I think that FPS games are not ideal for young people as they don't
learn that pulling a trigger has consequences. They think war is great
until they are given a gun and told to actually shoot someone they care
about.
Before a flame war starts, I know that not everyone will go out and
shoot someone, but it only takes 0.00001% of the people to go out there
and do something bad for everyone to suffer. One of my friends got
stopped the other night by the police and was asked for some money. The
alternative was a trumped up charge. He paid. Didn't do anyhting. Why?
"Because they know where you live". This is 1 cop out of about 30,000 in
the region. This is 1 kid out of 1,200,000. But 5 days later, the story
seems to have become a rumor. Everyone seems to be this kid's friend.
Every cop is the "bad" cop. Everyone is scarred of them and of going out
at night. (everyone means everyone I know).
That has nothing to do with military research, unless you believe that
the army knows how to wage a psychological warfare. Perhaps 4,000 years
ago, someone carried out some military research and told 1 person: tell
anyone that we killed the king and your whole family disappears. Now,
everyone knows about this trick and many people use it....
ANyone who wishes to go on:
Will you please email me privately as it seems this topic may get a bit
tedious for others on the list.
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- References:
- [gameprogrammer] Innovation and Creativity. Getting OT?
- From: Ray Gomez-Bravo
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Bob Pendleton
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Latimerius
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Bob Pendleton
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Alexander Whaley
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Latimerius
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- » [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- » [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- » [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- [gameprogrammer] Innovation and Creativity. Getting OT?
- From: Ray Gomez-Bravo
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Bob Pendleton
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Latimerius
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Bob Pendleton
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Alexander Whaley
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Latimerius