[gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 29 Apr 2007 12:57:21 -0500
On Sat, 2007-04-28 at 13:04 -0700, Kevin Jenkins wrote:
Personally, I would make the first 10 or 15 hours of play free and then
charge by the month with a discount for buying more than one month at a
time. I think $15/month is a good deal.
Bob Pendleton
> With my Indy MMOG coming near it's time to decide how much to charge.
> I'd like to ask the list advice on what is good price from both the
> perspective of the developer and as the owner.
>
> For background, my MMOG is a action-based space shooter. It's based
> on short-play sessions that are fun, and your interactions with other
> people in a competitive context. While there are levels and items,
> they are a minor side part of the game. It is not like a traditional
> MMOG where the point it is explore a huge world and collect stuff.
> It's closer to Planetside in that regard, though on a much smaller scale.
>
> The MMOG value in the game comes from that the server zones can have
> up to 500 players - not something you will see on a standard match of
> Battlefield 2142. Also, there are persistent rankings, characters,
> and zone events. The kind of stuff you get from hosted games.
>
> So I'm faced with the question of how much to charge.
>
> One argument is that I should charge something near what other online
> games charge. This argument goes that people value their time more
> than the usual rate $15 a month - the market is quality sensitive over
> time sensitive. Charging $5 instead of $15 only loses $10.
>
> The other argument is that I should charge much less. The argument
> goes that since my game is simpler and cost less to make, it should
> according cost less. People who are price sensitive will play and
> having more people play is better than less since community also in
> itself draws players.
>
> A few differences:
>
> I'm not charging for the game itself. Other MMOGs charge $50 for the
> first month and $15 for every month thereafter. I am simply charging
> $X per month.
>
> Credit card transaction fees for me are very high. If I were to
> charge $5 a month, the transaction fees are about 5% of my total revenue.
>
> I need to scale slowly because I don't have the capacity to support
> more than 10,000 players at launch.
>
> Right now I'm considering the following
>
> $15 a month - I want to start high to grow slowly, and I'm still
> cheaper as other games are $50 for the first month.
>
> $7 a month - I should charge proportional to the development costs.
> This will help me compete in a crowded market.
>
> $20 for 3 months only - This minimizes credit card fees, and is still
> affordable to the average person.
>
> $8 for one month, $20 for 3 months, $35 for 6 months - Minimizes
> credit card fees, allows players to pick what they can afford.
>
> So as gamers on this list as well as developer, what do you think I
> should start out charging?
>
> Thanks.
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>
--
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx +
+ web: www.GameProgrammer.com +
+ www.Wise2Food.com +
+ nutrient info on 7,000+ common foods +
+--------------------------------------+
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] Re: 2D math question
- From: Alan Wolfe
- [gameprogrammer] Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Scripting
- From: Brian
- [gameprogrammer] Re: advanced game
- From: Yasser Gonzalez
- [gameprogrammer] Re: advanced game
- From: Paul Smith
- [gameprogrammer] Indy MMOG - How much to charge?
- From: Kevin Jenkins
Other related posts:
- » [gameprogrammer] Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- [gameprogrammer] Re: 2D math question
- From: Alan Wolfe
- [gameprogrammer] Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Scripting
- From: Brian
- [gameprogrammer] Re: advanced game
- From: Yasser Gonzalez
- [gameprogrammer] Re: advanced game
- From: Paul Smith
- [gameprogrammer] Indy MMOG - How much to charge?
- From: Kevin Jenkins