[gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 29 Apr 2007 12:55:38 -0500
On Sun, 2007-04-29 at 05:53 +0800, Josh Stewart wrote:
> Also be aware that other countries do not like the subscription model,
> such as Korea/China where MMOGs make their money from item sales or
> prepaid time cards.
> If possible, provide a means for people without credit cards to play as
> well.
I don't think that is a very import consideration. Target the market you
can make the most money from with the least effort. If the game is
written with all English text, then target North America, and the EU,
places where $15(USD) isn't that much and where credit/debit cards are
common.
Bob Pendleton
>
> Josh
>
> > Kevin Jenkins wrote:
> >>
> >> $8 for one month, $20 for 3 months, $35 for 6 months - Minimizes
> >> credit card fees, allows players to pick what they can afford.
> >>
> >> So as gamers on this list as well as developer, what do you think I
> >> should start out charging?
> >>
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- [gameprogrammer] Indy MMOG - How much to charge?
- From: Kevin Jenkins
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Josh Stewart
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Josh Stewart
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- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
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- [gameprogrammer] Re: Indy MMOG - How much to charge?
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- [gameprogrammer] Re: Indy MMOG - How much to charge?
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