[gameprogrammer] Re: Indy MMOG - How much to charge?
- From: "Mike Gillissie" <Niyoto@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 29 Apr 2007 12:41:43 -0400
Another relatively recent trend, Kevin, is for a company to estimate the
average life-time of a subscription, add a moderate percentage to that,
coming up with the average subscription cost to one average gamer. This
would then be used as a "Lifetime Subscription" option. I believe Turbine is
doing this with at least one of their games, and I'm sure they're not
pioneers in this matter...
Either way, I'm looking forward to seeing how you do! It's very exciting!!
:)
----- Original Message -----
From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Sunday, April 29, 2007 12:37 PM
Subject: [gameprogrammer] Re: Indy MMOG - How much to charge?
Great, thanks to everyone for the advice. I can see:
1. Don't charge too little or people will think this is because your game
is not good.
2. Don't charge full price or people will compare your price to WoW or
other big games you can't compete against.
3. People tend to only play one MMOG at a time.
4. Offer a free version to draw in players.
So I think I will go with
Free version as a demo
$8,$7,$6 a month if you pay for 1 month, 3 months, or 6 months at a time.
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- References:
- [gameprogrammer] Re: 2D math question
- From: Alan Wolfe
- [gameprogrammer] Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Scripting
- From: Brian
- [gameprogrammer] Re: advanced game
- From: Yasser Gonzalez
- [gameprogrammer] Re: advanced game
- From: Paul Smith
- [gameprogrammer] Indy MMOG - How much to charge?
- From: Kevin Jenkins
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Chris Nystrom
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Kevin Jenkins
Other related posts:
- » [gameprogrammer] Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
Great, thanks to everyone for the advice. I can see:1. Don't charge too little or people will think this is because your game is not good. 2. Don't charge full price or people will compare your price to WoW or other big games you can't compete against.
3. People tend to only play one MMOG at a time. 4. Offer a free version to draw in players. So I think I will go with Free version as a demo $8,$7,$6 a month if you pay for 1 month, 3 months, or 6 months at a time. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: 2D math question
- From: Alan Wolfe
- [gameprogrammer] Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Scripting
- From: Brian
- [gameprogrammer] Re: advanced game
- From: Yasser Gonzalez
- [gameprogrammer] Re: advanced game
- From: Paul Smith
- [gameprogrammer] Indy MMOG - How much to charge?
- From: Kevin Jenkins
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Chris Nystrom
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Kevin Jenkins