[gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 29 Apr 2007 09:37:19 -0700
Great, thanks to everyone for the advice. I can see:
1. Don't charge too little or people will think this is because your
game is not good.
2. Don't charge full price or people will compare your price to WoW or
other big games you can't compete against.
3. People tend to only play one MMOG at a time.
4. Offer a free version to draw in players.
So I think I will go with
Free version as a demo
$8,$7,$6 a month if you pay for 1 month, 3 months, or 6 months at a time.
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- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Mike Gillissie
- [gameprogrammer] Re: 2D math question
- From: Alan Wolfe
- [gameprogrammer] Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Scripting
- From: Brian
- [gameprogrammer] Re: advanced game
- From: Yasser Gonzalez
- [gameprogrammer] Re: advanced game
- From: Paul Smith
- [gameprogrammer] Indy MMOG - How much to charge?
- From: Kevin Jenkins
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Chris Nystrom