[gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Josh Stewart <aek@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 29 Apr 2007 05:45:53 +0800
Offering choice is really important... I think the prices below are too
low, but with whatever price you set, make sure they have choices.
People who want as much value as they can get, will probably play for a
month and then if they enjoy it, get a big lump sum (6 month)
subscription which will afford them some savings overall instead of
paying monthly.
-Josh
Kevin Jenkins wrote:
$8 for one month, $20 for 3 months, $35 for 6 months - Minimizes
credit card fees, allows players to pick what they can afford.
So as gamers on this list as well as developer, what do you think I
should start out charging?
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- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
- » [gameprogrammer] Re: Indy MMOG - How much to charge?
$8 for one month, $20 for 3 months, $35 for 6 months - Minimizes credit card fees, allows players to pick what they can afford.
So as gamers on this list as well as developer, what do you think I should start out charging?
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: Indy MMOG - How much to charge?
- From: Josh Stewart
- [gameprogrammer] Re: 2D math question
- From: Alan Wolfe
- [gameprogrammer] Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Scripting
- From: Brian
- [gameprogrammer] Re: advanced game
- From: Yasser Gonzalez
- [gameprogrammer] Re: advanced game
- From: Paul Smith
- [gameprogrammer] Indy MMOG - How much to charge?
- From: Kevin Jenkins