[gameprogrammer] Re: Image libraries.

i deffinately second bob's take on the SDL image library.  That thing
is amazingly easy to use.

But yeah, it deffinately depend on what you want to do with the images
after you have them loaded (:

On 2/15/08, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> I'm assuming you are working in C/C++? I ask 'cause there is a very nice
> image processing library that is part of Java. And, I have to ask, what are
> you doing with the files once you have read them? Do you just want to read
> them and write them or are you looking to convert then to different formats,
> do image processing, what?
>
> For simply reading/writing and some scaling and depth changes you might want
> to look at eh SDL image library. It is based on top the libpng, libjpg,
> libtiff, etc and does a good job of reading and writing images. You can then
> use SDL to process the images. SDL can be made to work in a command line
> tool by using the "dummy" drivers for video and audio.
>
> Bob Pendleton
>
>
> On 2/15/08, Robbert de Groot <zekaric@xxxxxxxx> wrote:
> > I've been tasked at work to import and export images of various
> > formats.  I'm looking for an image library that is reasonably easy to
> > use.  So far I've looked at the following two.
> >
> > LEADTools Raster Image Pro
> > ImageMagick
> >
> > They seemed to be the most complete.  LEADTools ended up being much
> > easier to use.  Their doc was much more helpful.  ImageMagick
> > suffered in terms of speed as well as being baffling at times, too
> > much frustration.
> >
> > Anyhow.  Has anyone played with any other image libraries that I
> > should check out before setting on something?  I've come across the
> > following in my hunt but haven't used them; I just had a cursory look
> > at what they had to offer.
> >
> > DevIL - Like OpenGL for image handling.  Seemed a little odd IMO.
> > FreeImage - Didn't look as mature but I can be swayed.
> > GIL - Also very imature even though it's Adobe.
> > Corona - Has a long way to go from the looks of it.
> >
> > I've looked at using the individual libraries like libpng, libjpg,
> > libtiff, etc.  but after playing with two of them and moving onto the
> > third it becomes clear that there is a bit of pain having to get
> > these things compiled and integrated and such.  I just want to get on
> > with it. :P
> >
> > So, looking for options and opinions if any one has any.
> >
> > Thanks.
> >
> > Robbert de Groot
> >
> >
> >       Looking for the perfect gift? Give the gift of Flickr!
> >
> > http://www.flickr.com/gift/
> >
> >
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