[gameprogrammer] Image libraries.

I've been tasked at work to import and export images of various
formats.  I'm looking for an image library that is reasonably easy to
use.  So far I've looked at the following two.

LEADTools Raster Image Pro
ImageMagick

They seemed to be the most complete.  LEADTools ended up being much
easier to use.  Their doc was much more helpful.  ImageMagick
suffered in terms of speed as well as being baffling at times, too
much frustration.

Anyhow.  Has anyone played with any other image libraries that I
should check out before setting on something?  I've come across the
following in my hunt but haven't used them; I just had a cursory look
at what they had to offer.  

DevIL - Like OpenGL for image handling.  Seemed a little odd IMO.
FreeImage - Didn't look as mature but I can be swayed.
GIL - Also very imature even though it's Adobe.
Corona - Has a long way to go from the looks of it.

I've looked at using the individual libraries like libpng, libjpg,
libtiff, etc.  but after playing with two of them and moving onto the
third it becomes clear that there is a bit of pain having to get
these things compiled and integrated and such.  I just want to get on
with it. :P

So, looking for options and opinions if any one has any. 

Thanks.

Robbert de Groot


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