[gameprogrammer] Re: Ideas... Re: Re: PC game Outsourcing

----- Original Message ----- 
From: "Bob Pendleton" <bob@xxxxxxxxxxxxx>
To: "Gameprogrammer Mailing List" <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, April 30, 2004 2:06 PM
Subject: [gameprogrammer] Ideas... Re: Re: PC game Outsourcing
>
> Hate to break it to you, but most of those ideas were taken right out of
> 70 year old SF stories. Recently I've been reading and rereading SF
> published before 1926 ('cause it is now public domain) and mining it for
> ideas. :-)
>

I'm not much into Sci-Fi books being more into Fantasy myself, but I see the
same thing on that front so I agree with you. Although, there are a lot of
creative minds out there (some of the stuff I see people on this list come
up with just blows me away) almost every idea we see definitely have their
roots in historical writings. My point is that the modern gaming scene is
inspiration to make those old concepts into reality. :)

The 3D games of today give people a good "visualization" of those old
concepts (I should include movies in this grouping as well, although both
get there content from the same 3D applications). I play (or rather used to
play) Star Wars Galaxies, and to see the planets, the creatures, the plants
and trees, and so forth that they've created in that game takes my breath
away. I remember when I first started up Asheron's Call 2 and I saw one of
the most amazing sunrises I've ever experienced. It rivaled even most of the
real ones that I've seen in my life... That kind of stuff gives me the
chills just thinking about it.

I got of track there, my point is that the 3D models of Sci-Fi type objects
can give strong validity and inspiration to making the concept into reality.
3D modeling (at least the CGI type) is a modern marvel in itself, although
in it's 30's now (or is it older than that.. time is really starting to fly
by) I'd say it has only really come to light in the last 5-10 years because
of advances in desktop computers performance, but that is now one of the
essential steps in actually creating a concept from scratch.

Perhaps I've just been out of touch more than others, but I think that
technology is in essence a snowball effect. It took some big things (like 2
World Wars) to get it really rolling, but now it's making it's own headway
and creates it's own inertia. We don't need the wars anymore, we need the
skills to keep up with an industry that is changing in days and hours rather
than years and decades. :)

Of course this is all just my warped view... Please ignore me if I come off
as insane. I've chosen that road of my own accord. :)

- drew.

Other related posts: