[gameprogrammer] I wonder if I can go Remedial Applet on you all... :)

Hi guys - I've recently begun making my first foray into Swing-based game 
development - I'm an applications developer by trade, and while I'm OK with 
Servlets and Java in general, I haven't quite made the Applet connection yet.
Basically, I think it's the layout managers that are confusing me the most. 
What I'm hoping to do is to start with a three-panel interface - the main one 
displaying tiled images representing terrain. Then a side-navigator (right or 
left, doesn't really matter) in which I can set up the commands and status 
displays, along with a mini-map of sorts.

So far, the closest thing I've had to success is creating a couple of JPanels 
and placing them where I want them - without using a layout manager. What I 
really want, though, is to find out how Applet programmers typically design a 
nice interface with, say, a 150 pixel "navigator" pane, and the rest of the 
frame/window used for the "game" pane.

Can anybody just suggest the combination of Swing objects and layout managers I 
should be using? I feel dumb just asking, especially with the level of 
conversation going on in here already... ;)

Thanks for any advice you can offer, folks...
-Mike



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