[gameprogrammer] Re: How to set up experience point number for character levels?

Thanks Scott. I like the concept of the second EXP type. I'm going to try a base level XP matrix combining with difficulty ratios for the most versatility in tweaking gameplay experience.

Douglas

----- Original Message ----- From: "Scott Harper" <lareon@xxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, July 15, 2005 9:20 AM
Subject: [gameprogrammer] Re: How to set up experience point number for character levels?



There is also another school of thought on the subject. The one people have suggested so far is one where enemies, as they get harder, yield more experience, so you're going to need a larger gap between levels. The other way is to have a difficulty ratio based on how strong the enemies are compared to the player (based on their level). So like if the player is level 7, and the enemy is level seven, then the experience gain will be somewhat HIGHER than if the player were level seven as well. I this scenario, you don't need the change the experience needed to level up because on average you will need to kill about the same number of enemies each level gain.

Of course, if you're Square Enix or Sony Online (etc...), then you'll increase the EXP gain needed per level anyway, but that's so that it takes more time to reach the higher levels. It's up to you and how you want the gameplay to roll out. With that second EXP type, by the way, it's probably best to have a cutoff where the enemies will no longer yield experience, thus forcing the players to move on, rather than spend endless hours hacking away at the proverbial sewer rat.

--Scott

----------------------
Please feel free to ask me for clarification on anything I write. I love obfuscation, but also love to be understood.


On 15 Jul, 2005, at 10:00 AM, MyName wrote:

Thank you Vince. I'm going to try a level matrix first.

----- Original Message ----- From: "Vince" <uberneen@xxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, July 15, 2005 8:14 AM
Subject: [gameprogrammer] Re: How to set up experience point number for character levels?




The most generic XP formula I've encountered is as
you've begun.  The xp required for each level is twice
the xp needed for the previous level.
If you want something that doesn't make higher levels
extremely difficult, you could establish a base xp and
then tack on a modifier that's X * level.
OTOH, it's not unheard of to have a level matrix where
you specify the xp required for each level.  This
method would give you the most versatility in tweaking
game balance.

Vince~

--- MyName <tg777@xxxxxxxxx> wrote:


Hello list,



I'm doing my very first game, which mixes Space
Invader type shooting and role-playing gameplay. I
have a specific newbie question regarding character
advancement design: How are experience point numbers
for character levels set?  For example, let's say
level one needs 100 exp points, level two needs 200
points, and so on. How come these particular
figures? Are there any formulas out there for
setting up this numbers? Many thanks in advance for
your help.



Douglas






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