[gameprogrammer] Re: How to set up experience point number for character levels?
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 15 Jul 2005 10:20:32 -0600
There is also another school of thought on the subject. The one
people have suggested so far is one where enemies, as they get
harder, yield more experience, so you're going to need a larger gap
between levels. The other way is to have a difficulty ratio based on
how strong the enemies are compared to the player (based on their
level). So like if the player is level 7, and the enemy is level
seven, then the experience gain will be somewhat HIGHER than if the
player were level seven as well. I this scenario, you don't need the
change the experience needed to level up because on average you will
need to kill about the same number of enemies each level gain.
Of course, if you're Square Enix or Sony Online (etc...), then you'll
increase the EXP gain needed per level anyway, but that's so that it
takes more time to reach the higher levels. It's up to you and how
you want the gameplay to roll out. With that second EXP type, by the
way, it's probably best to have a cutoff where the enemies will no
longer yield experience, thus forcing the players to move on, rather
than spend endless hours hacking away at the proverbial sewer rat.
--Scott
----------------------
Please feel free to ask me for clarification on anything I write. I
love obfuscation, but also love to be understood.
On 15 Jul, 2005, at 10:00 AM, MyName wrote:
Thank you Vince. I'm going to try a level matrix first.
----- Original Message ----- From: "Vince" <uberneen@xxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, July 15, 2005 8:14 AM
Subject: [gameprogrammer] Re: How to set up experience point number
for character levels?
The most generic XP formula I've encountered is as
you've begun. The xp required for each level is twice
the xp needed for the previous level.
If you want something that doesn't make higher levels
extremely difficult, you could establish a base xp and
then tack on a modifier that's X * level.
OTOH, it's not unheard of to have a level matrix where
you specify the xp required for each level. This
method would give you the most versatility in tweaking
game balance.
Vince~
--- MyName <tg777@xxxxxxxxx> wrote:
Hello list,
I'm doing my very first game, which mixes Space
Invader type shooting and role-playing gameplay. I
have a specific newbie question regarding character
advancement design: How are experience point numbers
for character levels set? For example, let's say
level one needs 100 exp points, level two needs 200
points, and so on. How come these particular
figures? Are there any formulas out there for
setting up this numbers? Many thanks in advance for
your help.
Douglas
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Thank you Vince. I'm going to try a level matrix first.
----- Original Message ----- From: "Vince" <uberneen@xxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, July 15, 2005 8:14 AM
Subject: [gameprogrammer] Re: How to set up experience point number for character levels?
The most generic XP formula I've encountered is as you've begun. The xp required for each level is twice the xp needed for the previous level. If you want something that doesn't make higher levels extremely difficult, you could establish a base xp and then tack on a modifier that's X * level. OTOH, it's not unheard of to have a level matrix where you specify the xp required for each level. This method would give you the most versatility in tweaking game balance.
Vince~
--- MyName <tg777@xxxxxxxxx> wrote:
Hello list,
I'm doing my very first game, which mixes Space Invader type shooting and role-playing gameplay. I have a specific newbie question regarding character advancement design: How are experience point numbers for character levels set? For example, let's say level one needs 100 exp points, level two needs 200 points, and so on. How come these particular figures? Are there any formulas out there for setting up this numbers? Many thanks in advance for your help.
Douglas
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