on 15 July 2005 16:59, Todd Wrote: > >I agree... if anyone on here has ever played those old Advanced Dungeons & Dragons "Gold Box" Series games from the late 80s / early 90s.... they typically used this type of advancement. > >Depending on the type of character class, they were given different XP levels. > >It would often be something like.... > >You would start off with 0, the first level would require 1,000 XP, the second would require 1,500, and the next might require 2,500. > >And it would typically increase per character class based on the class's competetiveness in the game. > >Also, another thing to consider... as characters would increase in experience level... the characters they fought would yield higher gains in experience points. > Ah yes. The well known "I'm-not-going-to-fight-that-little-orc.-its-only-worth-20-XP.-My-AC-is-so-h igh-he-can't-hit-me-now-anyway"-D&D rule > > >Todd > >> From: Vince <uberneen@xxxxxxxxx> >> Date: 2005/07/15 Fri AM 11:14:07 EDT >> To: gameprogrammer@xxxxxxxxxxxxx >> Subject: [gameprogrammer] Re: How to set up experience point number for character levels? >> >> The most generic XP formula I've encountered is as >> you've begun. The xp required for each level is twice >> the xp needed for the previous level. >> If you want something that doesn't make higher levels >> extremely difficult, you could establish a base xp and >> then tack on a modifier that's X * level. >> OTOH, it's not unheard of to have a level matrix where >> you specify the xp required for each level. This >> method would give you the most versatility in tweaking >> game balance. >> >> Vince~ >> >> --- MyName <tg777@xxxxxxxxx> wrote: >> >> > Hello list, >> > >> > >> > >> > I'm doing my very first game, which mixes Space >> > Invader type shooting and role-playing gameplay. I >> > have a specific newbie question regarding character >> > advancement design: How are experience point numbers >> > for character levels set? For example, let's say >> > level one needs 100 exp points, level two needs 200 >> > points, and so on. How come these particular >> > figures? Are there any formulas out there for >> > setting up this numbers? Many thanks in advance for >> > your help. >> > >> > >> > >> > Douglas >> > >> > >> > >> >> >> __________________________________________________ >> Do You Yahoo!? >> Tired of spam? Yahoo! Mail has the best spam protection around >> http://mail.yahoo.com >> >> >> --------------------- >> To unsubscribe go to http://gameprogrammer.com/mailinglist.html >> >> >> > > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html