[gameprogrammer] Re: How to set up experience point number for character levels?

on 15 July 2005 16:59, Todd Wrote:
>
>I agree... if anyone on here has ever played those old Advanced Dungeons &
Dragons "Gold Box" Series games from the late 80s / early 90s.... they
typically used this type of advancement.
>
>Depending on the type of character class, they were given different XP
levels.
>
>It would often be something like....
>
>You would start off with 0, the first level would require 1,000 XP, the
second would require 1,500, and the next might require 2,500.
>
>And it would typically increase per character class based on the class's
competetiveness in the game.
>
>Also, another thing to consider... as characters would increase in
experience level... the characters they fought would yield higher gains in
experience points.
>

Ah yes. The well known
"I'm-not-going-to-fight-that-little-orc.-its-only-worth-20-XP.-My-AC-is-so-h
igh-he-can't-hit-me-now-anyway"-D&D rule


>
>
>Todd
>
>> From: Vince <uberneen@xxxxxxxxx>
>> Date: 2005/07/15 Fri AM 11:14:07 EDT
>> To: gameprogrammer@xxxxxxxxxxxxx
>> Subject: [gameprogrammer] Re: How to set up experience point number for
character levels?
>>
>> The most generic XP formula I've encountered is as
>> you've begun.  The xp required for each level is twice
>> the xp needed for the previous level.
>> If you want something that doesn't make higher levels
>> extremely difficult, you could establish a base xp and
>> then tack on a modifier that's X * level.
>> OTOH, it's not unheard of to have a level matrix where
>> you specify the xp required for each level.  This
>> method would give you the most versatility in tweaking
>> game balance.
>>
>> Vince~
>>
>> --- MyName <tg777@xxxxxxxxx> wrote:
>>
>> > Hello list,
>> >
>> >
>> >
>> > I'm doing my very first game, which mixes Space
>> > Invader type shooting and role-playing gameplay. I
>> > have a specific newbie question regarding character
>> > advancement design: How are experience point numbers
>> > for character levels set?  For example, let's say
>> > level one needs 100 exp points, level two needs 200
>> > points, and so on. How come these particular
>> > figures? Are there any formulas out there for
>> > setting up this numbers? Many thanks in advance for
>> > your help.
>> >
>> >
>> >
>> > Douglas
>> >
>> >
>> >
>>
>>
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