[gameprogrammer] Re: How to set up experience point number for character levels?

Thank you Vince. I'm going to try a level matrix first.

----- Original Message ----- From: "Vince" <uberneen@xxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, July 15, 2005 8:14 AM
Subject: [gameprogrammer] Re: How to set up experience point number for character levels?



The most generic XP formula I've encountered is as
you've begun.  The xp required for each level is twice
the xp needed for the previous level.
If you want something that doesn't make higher levels
extremely difficult, you could establish a base xp and
then tack on a modifier that's X * level.
OTOH, it's not unheard of to have a level matrix where
you specify the xp required for each level.  This
method would give you the most versatility in tweaking
game balance.

Vince~

--- MyName <tg777@xxxxxxxxx> wrote:

Hello list,



I'm doing my very first game, which mixes Space
Invader type shooting and role-playing gameplay. I
have a specific newbie question regarding character
advancement design: How are experience point numbers
for character levels set?  For example, let's say
level one needs 100 exp points, level two needs 200
points, and so on. How come these particular
figures? Are there any formulas out there for
setting up this numbers? Many thanks in advance for
your help.



Douglas





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