I agree... if anyone on here has ever played those old Advanced Dungeons & Dragons "Gold Box" Series games from the late 80s / early 90s.... they typically used this type of advancement. Depending on the type of character class, they were given different XP levels. It would often be something like.... You would start off with 0, the first level would require 1,000 XP, the second would require 1,500, and the next might require 2,500. And it would typically increase per character class based on the class's competetiveness in the game. Also, another thing to consider... as characters would increase in experience level... the characters they fought would yield higher gains in experience points. Todd > From: Vince <uberneen@xxxxxxxxx> > Date: 2005/07/15 Fri AM 11:14:07 EDT > To: gameprogrammer@xxxxxxxxxxxxx > Subject: [gameprogrammer] Re: How to set up experience point number for > character levels? > > The most generic XP formula I've encountered is as > you've begun. The xp required for each level is twice > the xp needed for the previous level. > If you want something that doesn't make higher levels > extremely difficult, you could establish a base xp and > then tack on a modifier that's X * level. > OTOH, it's not unheard of to have a level matrix where > you specify the xp required for each level. This > method would give you the most versatility in tweaking > game balance. > > Vince~ > > --- MyName <tg777@xxxxxxxxx> wrote: > > > Hello list, > > > > > > > > I'm doing my very first game, which mixes Space > > Invader type shooting and role-playing gameplay. I > > have a specific newbie question regarding character > > advancement design: How are experience point numbers > > for character levels set? For example, let's say > > level one needs 100 exp points, level two needs 200 > > points, and so on. How come these particular > > figures? Are there any formulas out there for > > setting up this numbers? Many thanks in advance for > > your help. > > > > > > > > Douglas > > > > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html