The most generic XP formula I've encountered is as you've begun. The xp required for each level is twice the xp needed for the previous level. If you want something that doesn't make higher levels extremely difficult, you could establish a base xp and then tack on a modifier that's X * level. OTOH, it's not unheard of to have a level matrix where you specify the xp required for each level. This method would give you the most versatility in tweaking game balance. Vince~ --- MyName <tg777@xxxxxxxxx> wrote: > Hello list, > > > > I'm doing my very first game, which mixes Space > Invader type shooting and role-playing gameplay. I > have a specific newbie question regarding character > advancement design: How are experience point numbers > for character levels set? For example, let's say > level one needs 100 exp points, level two needs 200 > points, and so on. How come these particular > figures? Are there any formulas out there for > setting up this numbers? Many thanks in advance for > your help. > > > > Douglas > > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html