[gameprogrammer] How to set up experience point number for character levels?

Hello list,

 

I'm doing my very first game, which mixes Space Invader type shooting and 
role-playing gameplay. I have a specific newbie question regarding character 
advancement design: How are experience point numbers for character levels set?  
For example, let's say level one needs 100 exp points, level two needs 200 
points, and so on. How come these particular figures? Are there any formulas 
out there for setting up this numbers? Many thanks in advance for your help.

 

Douglas


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