[gameprogrammer] Re: How do i make save game?
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 11 Nov 2007 00:58:16 -0800
Heya,
You don't need to be spoon fed, in fact if you do get spoon fed you'll
be worse off.
The only way to REALLY get good at programming - especially game
programming! - is through blood sweat and tears.
It's good to talk to people and get books to help you out, but really,
you just have to go through a lot of pain and trial and error to
figure out what works and why it works, as well as what doesn't work
and why it doesn't work.
making games is hard, and it takes time to get good but stick to it
and you'll get there dude (:
This advice is coming from a guy who did ameteur game dev for about 12
years (starting at 6th grade with qbasic) who only a year ago finally
got a job professionally.
I'm not sure how old you are or where you live but you could always
try going to a game programming college when you are old enough, I
work with a couple guys that did that and they are pretty good. From
what i have heard of their experiences, digipen in washington sounds
like a high quality program.
On Nov 10, 2007 10:45 PM, (R)£$ǖv@M$Ħ ¢(c) $...........
<theamericansushi@xxxxxxxxx> wrote:
> Thanks for your help but the way yu put it is quiet complex......As i
> am queit young.....So could you tell me how do i make the save what
> code should i write i need the whole thing "spoon-fed"............I am
> developing the game in Blitz3D if that helps............
>
> On Nov 11, 2007 2:26 AM, Robbert de Groot <zekaric@xxxxxxxx> wrote:
> > --- "Â(R)£$Ç–\"v@M$Ħ ¢Â(c) $..........." <theamericansushi@xxxxxxxxx>
>
> > wrote:
> >
> > > How can I make a saved game?
> >
> > Simple answer:
> > - Open a file.
> > - Save what you need to save (position, health, ammo, etc.)
> > - Close file.
> >
> > Format of the file is entirely up to you. Seeing that you are a new
> > programmer, keep it simple. I would suggest a simple ASCII text
> > file. Store key-value pairs. This is so that when you change what
> > you need to save, when you read it back in you can read old and new
> > saved files without issue. It might be therapeutic to do it yourself
> > instead of using a lib (XML, INI or something).
> >
> >
> > > How do I create levels?
> >
> > We can't answer this mainly because this can vary wildly depending on
> > the game and how custom it is.
> >
> > If you are using some 3D engine, there should be some documentation
> > on how to make a level in some popular 3D programs and the method for
> > exporting them or converting them to a format that the 3D engine will
> > be able to read in. Quite often you may be on your own in getting
> > that information into the engine. If those 3D programs aren't
> > available to you because they are not free, then there should be
> > documentation that will allow you to generate a level more manually.
> > This will require you to handle the output formats of whatever tools
> > you use in the creation of the level and convert them to how the 3D
> > engine would require them.
> >
> > A lot of makers of 2D games have written their own level editors.
> > This is because the levels are so tailored to the game that there
> > isn't a level editor out there that satisfies the problem. So it's
> > quite possible you are on the hook for developing what a 'level'
> > should look like in memory and on disk. 2D level building is
> > actually pretty simple. It just boils down to a 2D array of values.
> > A simple ASCII text file is usually sufficient to get started with.
> >
> > In either case, whether there is a level editor or not, you will
> > still need to plan things out. How it will be represented in memory.
> > What features of a level are required and are not. Some engines are
> > very flexible but you many not need all that flexibility. So I would
> > suggest you take a step back and identify what is it you need for
> > your game.
> >
> > > --
> > > Reply,
> > > (R)(((???£ Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c)
> > > N‹§²æìr¸›z
> > > -¢ m§ÿàjg(c)(R)ˆ+jižÊ&þf¢–)à–+-†Ù¥
>
> >
> >
> > Robbert de Groot
> >
> >
> > ____________________________________________________
> > Yahoo! Canada Toolbar: Search from anywhere on the web, and bookmark your
> > favourite sites. Download it now at
> > http://ca.toolbar.yahoo.com.
> >
> >
> > ---------------------
> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >
> >
> >
>
>
>
> --
> Reply,
> (R)(((???£ Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c)
>
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- References:
- [gameprogrammer] How do i make save game?
- From: ®£$ǖ\"v@M$Ħ ¢© $...........
- [gameprogrammer] Re: How do i make save game?
- From: Robbert de Groot
- [gameprogrammer] Re: How do i make save game?
- From: ®£$ǖ\"v@M$Ħ ¢© $...........
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- » [gameprogrammer] Re: How do i make save game?
- » [gameprogrammer] Re: How do i make save game?
- » [gameprogrammer] Re: How do i make save game?
- » [gameprogrammer] Re: How do i make save game?
- » [gameprogrammer] Re: How do i make save game?
- » [gameprogrammer] Re: How do i make save game?
- » [gameprogrammer] Re: How do i make save game?
- » [gameprogrammer] Re: How do i make save game?
- [gameprogrammer] How do i make save game?
- From: ®£$ǖ\"v@M$Ħ ¢© $...........
- [gameprogrammer] Re: How do i make save game?
- From: Robbert de Groot
- [gameprogrammer] Re: How do i make save game?
- From: ®£$ǖ\"v@M$Ħ ¢© $...........