[gameprogrammer] Re: Give it a rest....Re: Re: PC gameOutsourcing
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 30 Apr 2004 08:44:18 -0500
On Fri, 2004-04-30 at 02:38, grant hallman wrote:
> At 02:39 PM 29-04-04 -0500, you wrote:
> >I think we have pretty much beat this to death...
> >
> >If you folks want to keep the discussion going lets please focus on
> >positive actions that we can take to improve our situation rather than
> >arguing about the definition of the problem.
> >
> >As far as I can see the problem is that programmers have become a
> >commodity and, as would be expected, the market picking the "best"
> >provider of that commodity. That is, the provider that gives the best
> >combination of price and quality.
> >
> >It has been pointed out that from a social service point of view we in
> >the US are poor compared to our competitors in Canada and the EU. The
> >existence of government funded heath services and retirement funds
> >increases the cost of running a business there, but reduces the cost of
> >salaries and enables people to move around more easily creating a more
> >free labor market. The US labor market is skewed by the danger people
> >face from losing their health insurance when they change jobs. And, the
> >extra cost of health insurance for workers over 30 creates an economic
> >barrier to hiring experienced workers that does not exist (at least to
> >the same level) in the EU and Canada.
> >
> >So, what actions can we, as individual citizens of our countries, do the
> >create the kind of jobs we want where we want them?
> >
> >And, I am not limiting this to people in the EU and NAFTA states. I know
> >people on this list are from pretty much every continent except
> >Antarctica. So what do we, the citizens of the world, do to support our
> >selves during this economic shift?
> >
> > Bob Pendleton
>
> As programmers? Step one: create an o/s which is:
> - user-friendly (GUI)
> - developer-friendly (o/s handles multi-tasking)
> - commercially viable
> - inherently secure
> - modestly profitable
> - runs on PC
>
> Step 2: write application code for it, along with the rest of the world, in
> an environment where u don't need a "knowledge base" that takes up a whole
> rack of CD's, and a "developer's subscription" that pays the developers
> handsomly for writing a buggy, bloated patchwork in the first place.
>
> Here's a "market survey" factoid for ya: According to last year's SciAm,
> the amount spent by US companies fixing problems in Windows development is
> $60 /billion/ - per year. Think a better o/s could save 10% of that? 50%?
> There's your ROI, right there.
>
> 2 cents - grant
That project is well under way, but it has a ways to go. It is called
GNU/Linux.
Bob Pendleton
>
--
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx +
+ blog: www.Stonewolf.net +
+ web: www.GameProgrammer.com +
+--------------------------------------+
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