[gameprogrammer] Re: Give it a rest....Re: Re: PC game Outsourcing
- From: grant hallman <unilogic@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 30 Apr 2004 03:38:01 -0400
At 02:39 PM 29-04-04 -0500, you wrote:
>I think we have pretty much beat this to death...
>
>If you folks want to keep the discussion going lets please focus on
>positive actions that we can take to improve our situation rather than
>arguing about the definition of the problem.
>
>As far as I can see the problem is that programmers have become a
>commodity and, as would be expected, the market picking the "best"
>provider of that commodity. That is, the provider that gives the best
>combination of price and quality.
>
>It has been pointed out that from a social service point of view we in
>the US are poor compared to our competitors in Canada and the EU. The
>existence of government funded heath services and retirement funds
>increases the cost of running a business there, but reduces the cost of
>salaries and enables people to move around more easily creating a more
>free labor market. The US labor market is skewed by the danger people
>face from losing their health insurance when they change jobs. And, the
>extra cost of health insurance for workers over 30 creates an economic
>barrier to hiring experienced workers that does not exist (at least to
>the same level) in the EU and Canada.
>
>So, what actions can we, as individual citizens of our countries, do the
>create the kind of jobs we want where we want them?
>
>And, I am not limiting this to people in the EU and NAFTA states. I know
>people on this list are from pretty much every continent except
>Antarctica. So what do we, the citizens of the world, do to support our
>selves during this economic shift?
>
> Bob Pendleton
As programmers? Step one: create an o/s which is:
- user-friendly (GUI)
- developer-friendly (o/s handles multi-tasking)
- commercially viable
- inherently secure
- modestly profitable
- runs on PC
Step 2: write application code for it, along with the rest of the world, in
an environment where u don't need a "knowledge base" that takes up a whole
rack of CD's, and a "developer's subscription" that pays the developers
handsomly for writing a buggy, bloated patchwork in the first place.
Here's a "market survey" factoid for ya: According to last year's SciAm,
the amount spent by US companies fixing problems in Windows development is
$60 /billion/ - per year. Think a better o/s could save 10% of that? 50%?
There's your ROI, right there.
2 cents - grant
- Follow-Ups:
- [gameprogrammer] Re: Give it a rest....Re: Re: PC gameOutsourcing
- From: Bob Pendleton
- References:
- [gameprogrammer] Re: PC game Outsourcing
- From: Keith Emery
- [gameprogrammer] Give it a rest....Re: Re: PC game Outsourcing
- From: Bob Pendleton
Other related posts:
- » [gameprogrammer] Give it a rest....Re: Re: PC game Outsourcing
- » [gameprogrammer] Re: Give it a rest....Re: Re: PC game Outsourcing
- [gameprogrammer] Re: Give it a rest....Re: Re: PC gameOutsourcing
- From: Bob Pendleton
- [gameprogrammer] Re: PC game Outsourcing
- From: Keith Emery
- [gameprogrammer] Give it a rest....Re: Re: PC game Outsourcing
- From: Bob Pendleton