[gameprogrammer] Re: Getting your game played
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 4 Dec 2006 16:54:51 -0800
good point...first impressions and all that....
On 12/4/06, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
> The main thing is that you have to market the hell out of your games.
> You have to go on line wherever people are that play the kind of games
> you write and talk about your game. Also, Just putting a link to your
> web sites in you .signature file can get the work out slowly, but
> constantly. It takes years to build up interest in a library, I suspect
> the same thing is true of games.
That's one way to do it. The way I'm doing it is to make a game so
fun that people will, on their own, tell their friends to play it.
Word travels quickly on the internet. The key is to make a great game
on release, rather than a shabby game on release, and then to build it
up better over time.
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- References:
- [gameprogrammer] Getting your game played
- From: Stephen Smith
- [gameprogrammer] Re: Getting your game played
- From: Bob Pendleton
- [gameprogrammer] Re: Getting your game played
- From: Kevin Jenkins
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- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
> The main thing is that you have to market the hell out of your games. > You have to go on line wherever people are that play the kind of games > you write and talk about your game. Also, Just putting a link to your > web sites in you .signature file can get the work out slowly, but > constantly. It takes years to build up interest in a library, I suspect > the same thing is true of games. That's one way to do it. The way I'm doing it is to make a game so fun that people will, on their own, tell their friends to play it. Word travels quickly on the internet. The key is to make a great game on release, rather than a shabby game on release, and then to build it up better over time. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Getting your game played
- From: Stephen Smith
- [gameprogrammer] Re: Getting your game played
- From: Bob Pendleton
- [gameprogrammer] Re: Getting your game played
- From: Kevin Jenkins