[gameprogrammer] Re: Getting your game played

good point...first impressions and all that....

On 12/4/06, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
> The main thing is that you have to market the hell out of your games.
> You have to go on line wherever people are that play the kind of games
> you write and talk about your game. Also, Just putting a link to your
> web sites in you .signature file can get the work out slowly, but
> constantly. It takes years to build up interest in a library, I suspect
> the same thing is true of games.

That's one way to do it.  The way I'm doing it is to make a game so
fun that people will, on their own, tell their friends to play it.
Word travels quickly on the internet.  The key is to make a great game
on release, rather than a shabby game on release, and then to build it
up better over time.

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