[gameprogrammer] Re: Getting your game played
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 04 Dec 2006 16:49:04 -0800
The main thing is that you have to market the hell out of your games.
You have to go on line wherever people are that play the kind of games
you write and talk about your game. Also, Just putting a link to your
web sites in you .signature file can get the work out slowly, but
constantly. It takes years to build up interest in a library, I suspect
the same thing is true of games.
That's one way to do it. The way I'm doing it is to make a game so
fun that people will, on their own, tell their friends to play it.
Word travels quickly on the internet. The key is to make a great game
on release, rather than a shabby game on release, and then to build it
up better over time.
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- [gameprogrammer] Re: Getting your game played
- From: Alan Wolfe
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- From: Stephen Smith
- [gameprogrammer] Re: Getting your game played
- From: Bob Pendleton
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- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
- » [gameprogrammer] Re: Getting your game played
The main thing is that you have to market the hell out of your games. You have to go on line wherever people are that play the kind of games you write and talk about your game. Also, Just putting a link to your web sites in you .signature file can get the work out slowly, but constantly. It takes years to build up interest in a library, I suspectthe same thing is true of games.
- [gameprogrammer] Re: Getting your game played
- From: Alan Wolfe
- [gameprogrammer] Getting your game played
- From: Stephen Smith
- [gameprogrammer] Re: Getting your game played
- From: Bob Pendleton