[gameprogrammer] Re: Getting your game played

The main thing is that you have to market the hell out of your games.
You have to go on line wherever people are that play the kind of games
you write and talk about your game. Also, Just putting a link to your
web sites in you .signature file can get the work out slowly, but
constantly. It takes years to build up interest in a library, I suspect
the same thing is true of games.

That's one way to do it. The way I'm doing it is to make a game so fun that people will, on their own, tell their friends to play it. Word travels quickly on the internet. The key is to make a great game on release, rather than a shabby game on release, and then to build it up better over time.

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