[gameprogrammer] Getting Started...
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 27 Feb 2007 00:07:39 -0700
Hey all. This isn't a question, but rather a pseudo announcement/
commentary.
I have just recently (past few days) begun and made fairly
significant progress on a 2D side-scrolling game using basically the
entire java games-core suite of packages: JInput, JOGL, JOAL.
Currently, I have a simple map loader which reads in a text file
(y'know the ASCII-based level design, where one character = one
tile?) to load up the level, and I have a textured circle-y square
representing the player which can move around with the pov (d-pad) of
my PS2 controller hooked up through a USB connector! ^_^ And that's
about it thus far, but getting it all set up was rather exciting this
first time.
I ran into some issues getting the libraries compiled/working right
on my system, but got that worked out through the nice forums. And
most recently, I've decided that I want to go with ACTUAL polygon-
based collisions, since my main character is kind of a circle, and
using a square hit-box with a circle just doesn't seem to make
sense. But an octagonal hit-box with a circle is pretty believable!
Anyway, my true rant for this message is a warning to plan ahead! I
even DID plan ahead significantly more than usual (usual == none),
and still am running into headaches, largely inspired by trying to
remember my Vector-maths... >.< You don't use it, you lose it I guess.
Anyway, I hope for this project to become a nice game, but also I
would like to open my framework up for community modification when I
get closer to having things ironed out and they aren't in such a
constant state of flux. I think there are at least a few classes I
have, for instance, which have redundant/unnecessary data in them.
Sorry for the long post, I just needed a break to wind down before
bed after beating my brains 'gainst my keyboard for the last few
hours. ^_^
-- Scott
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