[gameprogrammer] Re: General Purpose Double Linked List Class
- From: Jake Briggs <jakbri@xxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 02 Mar 2006 09:53:22 +1300
True true, but I use scheme and java all day, and its kinda refreshing
to get down and dirty once in a while.
Scheme is one of the all time great programming languages. And, I am
rather fond of java too.
Oh, I really enjoy using scheme don't get me wrong :)
Not that writing a few lines of
code to implement a linked list is in any way comparable to those crazy
demosceners. I saw a video the other day of a guy using maybe a 386 to
play full screen, full motion video in text mode with sound. I'll see if
I can dredge up the link, it was on google video. Now that's getting
back to basics just for the hell of it :)
Yeah... That is the kind of work that you do for three reasons. 1) It is
just so damned much fun. 2) You learn so much from doing it. 3) You get
all sort sorts of coolness points for pulling it off.
OTOH, doing that on a 386 in text mode under and OS like DOS isn't
*that* hard. :-)
Bob Pendleton
http://video.google.com/videoplay?docid=-5885351342753379583&q=video+text+mode
Its an 8088!
Jake
Jake
Bob Pendleton wrote:
On Sun, 2006-02-26 at 20:19 +0100, Torsten Giebl wrote:
Hello !
Thanks for your answer. I do not want to
use STL generally in my game, i just wanted
to throw something in to get a doubly linked list :-)
Why don't you want to use the STL? There is no particular overhead
caused by using it. And it makes writing code so much easier. Consider
how much time you spent developing a doubly linked list class versus the
time it would have taken to just use the STL.
I really do not understand why you wouldn't just use the STL?
Bob Pendleton
But is the way i tried to use STL correct ?
Okay, it is not the best programming style.
CU
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--
Jacob Briggs
Systems Engineer
Core Technology Limited
Level 1, NZX Centre
11 Cable Street
Wellington
Phone +64 4 499-1108
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- [gameprogrammer] Re: General Purpose Double Linked List Class
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Other related posts:
- » [gameprogrammer] General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
True true, but I use scheme and java all day, and its kinda refreshing to get down and dirty once in a while.
Scheme is one of the all time great programming languages. And, I am
rather fond of java too.
Oh, I really enjoy using scheme don't get me wrong :)
Not that writing a few lines of code to implement a linked list is in any way comparable to those crazy demosceners. I saw a video the other day of a guy using maybe a 386 to play full screen, full motion video in text mode with sound. I'll see if I can dredge up the link, it was on google video. Now that's getting back to basics just for the hell of it :)
Yeah... That is the kind of work that you do for three reasons. 1) It is
just so damned much fun. 2) You learn so much from doing it. 3) You get
all sort sorts of coolness points for pulling it off.
OTOH, doing that on a 386 in text mode under and OS like DOS isn't *that* hard. :-)
Bob Pendleton
http://video.google.com/videoplay?docid=-5885351342753379583&q=video+text+mode
Jake
Bob Pendleton wrote:
On Sun, 2006-02-26 at 20:19 +0100, Torsten Giebl wrote:
Why don't you want to use the STL? There is no particular overheadHello !
Thanks for your answer. I do not want to
use STL generally in my game, i just wanted
to throw something in to get a doubly linked list :-)
caused by using it. And it makes writing code so much easier. Consider
how much time you spent developing a doubly linked list class versus the
time it would have taken to just use the STL.
I really do not understand why you wouldn't just use the STL?
Bob Pendleton
But is the way i tried to use STL correct ? Okay, it is not the best programming style.
CU
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-- Jacob Briggs Systems Engineer
- [gameprogrammer] Re: General Purpose Double Linked List Class
- From: Chris Nystrom
- [gameprogrammer] Re: General Purpose Double Linked List Class
- From: Bob Pendleton