[gameprogrammer] Re: General Purpose Double Linked List Class


True true, but I use scheme and java all day, and its kinda refreshing to get down and dirty once in a while.

Scheme is one of the all time great programming languages. And, I am
rather fond of java too.

Oh, I really enjoy using scheme don't get me wrong :)

Not that writing a few lines of code to implement a linked list is in any way comparable to those crazy demosceners. I saw a video the other day of a guy using maybe a 386 to play full screen, full motion video in text mode with sound. I'll see if I can dredge up the link, it was on google video. Now that's getting back to basics just for the hell of it :)

Yeah... That is the kind of work that you do for three reasons. 1) It is
just so damned much fun. 2) You learn so much from doing it. 3) You get
all sort sorts of coolness points for pulling it off.


OTOH, doing that on a 386 in text mode under and OS like DOS isn't
*that* hard. :-)

Bob Pendleton

http://video.google.com/videoplay?docid=-5885351342753379583&q=video+text+mode

Its an 8088!

Jake


Jake

Bob Pendleton wrote:
On Sun, 2006-02-26 at 20:19 +0100, Torsten Giebl wrote:
Hello !


Thanks for your answer. I do not want to
use STL generally in my game, i just wanted
to throw something in to get a doubly linked list :-)
Why don't you want to use the STL? There is no particular overhead
caused by using it. And it makes writing code so much easier. Consider
how much time you spent developing a doubly linked list class versus the
time it would have taken to just use the STL.


I really do not understand why you wouldn't just use the STL?

                Bob Pendleton

But is the way i tried to use STL correct ?
Okay, it is not the best programming style.



CU



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