[gameprogrammer] Re: General Purpose Double Linked List Class

cool.

better get than 0xFF00FF transparency working !! :)

/Olof

On 3/1/06, Torsten Giebl <wizard@xxxxxxxxxxxxxxx> wrote:
> Hello !
>
>
> > ROFL! I was a programmer before C was well known and long before C++ was
> > invented. I have had to code different kinds of linked lists using pointers
> > many many times. As a result I look at the STL as a wonderful thing that
> > keeps me from having to waste my life hacking yet another version of a
> > linked list. (And Boost, don't forget Boost) Doing it a couple of times to
> > learn is great. Doing it many times because there is no choice, well you
> > gotta do what you gotta do. Doing it when you don't need to? That feels a
> > lot like watching American Idol. I did it for 15 minutes once, turned of
> > the TV and said "Well there is 15 minutes of my life that I will never get
> > back..." :-)
>
>
> Now i am using STL directly in my little 2D game
> and it works better than before. But as this
> game should be as low level as possible, maybe porting
> it to the GP2X or Pocket PCs, i may replace the STL calls
> in the future.
>
> The game is a little Turrican Clone.
>
>
> CU
>
>
>


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