[gameprogrammer] Re: General Purpose Double Linked List Class

Hello !


> ROFL! I was a programmer before C was well known and long before C++ was
> invented. I have had to code different kinds of linked lists using pointers
> many many times. As a result I look at the STL as a wonderful thing that
> keeps me from having to waste my life hacking yet another version of a
> linked list. (And Boost, don't forget Boost) Doing it a couple of times to
> learn is great. Doing it many times because there is no choice, well you
> gotta do what you gotta do. Doing it when you don't need to? That feels a
> lot like watching American Idol. I did it for 15 minutes once, turned of
> the TV and said "Well there is 15 minutes of my life that I will never get
> back..." :-)


Now i am using STL directly in my little 2D game
and it works better than before. But as this
game should be as low level as possible, maybe porting
it to the GP2X or Pocket PCs, i may replace the STL calls
in the future.

The game is a little Turrican Clone.


CU

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