[gameprogrammer] Re: General Purpose Double Linked List Class
- From: Jake Briggs <jakbri@xxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 01 Mar 2006 09:39:53 +1300
Well it may be an interesting exercise to implement this by hand. I
mean, I have done it a few times in order to polish my pointers (I don't
code in c for a job, and haven't done any c since uni), and it can be
frustratingly fun :)
Jake
Bob Pendleton wrote:
On Sun, 2006-02-26 at 20:19 +0100, Torsten Giebl wrote:
Hello !
Thanks for your answer. I do not want to
use STL generally in my game, i just wanted
to throw something in to get a doubly linked list :-)
Why don't you want to use the STL? There is no particular overhead
caused by using it. And it makes writing code so much easier. Consider
how much time you spent developing a doubly linked list class versus the
time it would have taken to just use the STL.
I really do not understand why you wouldn't just use the STL?
Bob Pendleton
But is the way i tried to use STL correct ?
Okay, it is not the best programming style.
CU
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Jacob Briggs
Systems Engineer
Core Technology Limited
Level 1, NZX Centre
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Wellington
Phone +64 4 499-1108
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- [gameprogrammer] Re: General Purpose Double Linked List Class
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- From: Torsten Giebl
- [gameprogrammer] Re: General Purpose Double Linked List Class
- From: Tom Wilson
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- From: Torsten Giebl
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- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
- » [gameprogrammer] Re: General Purpose Double Linked List Class
Hello !
Thanks for your answer. I do not want to
use STL generally in my game, i just wanted
to throw something in to get a doubly linked list :-)
Why don't you want to use the STL? There is no particular overhead
caused by using it. And it makes writing code so much easier. Consider
how much time you spent developing a doubly linked list class versus the
time it would have taken to just use the STL.
I really do not understand why you wouldn't just use the STL?
Bob Pendleton
But is the way i tried to use STL correct ? Okay, it is not the best programming style.
CU
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-- Jacob Briggs Systems Engineer
- [gameprogrammer] Re: General Purpose Double Linked List Class
- From: Bob Pendleton
- [gameprogrammer] General Purpose Double Linked List Class
- From: Torsten Giebl
- [gameprogrammer] Re: General Purpose Double Linked List Class
- From: Tom Wilson
- [gameprogrammer] Re: General Purpose Double Linked List Class
- From: Torsten Giebl
- [gameprogrammer] Re: General Purpose Double Linked List Class
- From: Bob Pendleton