[gameprogrammer] Re: General Purpose Double Linked List Class

Well it may be an interesting exercise to implement this by hand. I mean, I have done it a few times in order to polish my pointers (I don't code in c for a job, and haven't done any c since uni), and it can be frustratingly fun :)

Jake

Bob Pendleton wrote:
On Sun, 2006-02-26 at 20:19 +0100, Torsten Giebl wrote:
Hello !


Thanks for your answer. I do not want to
use STL generally in my game, i just wanted
to throw something in to get a doubly linked list :-)

Why don't you want to use the STL? There is no particular overhead
caused by using it. And it makes writing code so much easier. Consider
how much time you spent developing a doubly linked list class versus the
time it would have taken to just use the STL.


I really do not understand why you wouldn't just use the STL?

                Bob Pendleton

But is the way i tried to use STL correct ?
Okay, it is not the best programming style.



CU



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