[gameprogrammer] Re: Gaming industry - how prevalent?

That's interesting - and very good to hear!

I have a couple more questions too then...

it seems to me that alot (most?) gaming companies are young and kind of
"start up" - ie you get paid 1099 style etc.  Is this true or have I just
seen an unrealistic sample of data?

Do alot of gaming companies fail often?

Are titles which the average gamer has not heard of profitable enough still
to keep a company afloat generally or do you have to be big like world of
warcraft, halo, quake, mario, etc to make a profitable company in this
industry?

Also how difficult is it to get into the industry compared to other
programming industries?  I've heard it's really difficult to get in but
while I have no shipped games or professional experience, I've written a few
games, written multithreaded servers, dabbled in encryption and compression,
written scripting languages, done both 2d and 3d graphics programming, and
some other random coding projects, as well as have 12 years C++ experience,
although only 5 years professional programming experience.

Is it one of those things where it's hard to get into the industry but once
you are in, it's not hard to get jobs within the industry anymore?

On 10/24/06, Casey O'Donnell <caseyodonnell@xxxxxxxxx> wrote:

It's not definitive, and open to interpretation (X does count, Y doesn't, Z isn't there, etc), but I like to think of Gamasutra's company listing as a pretty good metric for the number of places in a given location:

http://www.gamasutra.com/php-bin/contractor_display.php

I will say this as someone studying the game industry, "It's frickin
huge."

Cheers.
Casey

On 10/24/06, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
> Here in southern california there seems to be many companies doing game
> programming, but theres alot of technology here overall so not sure what the
> "norm" is.
>
> Anyone know that the industry is like in Oregon, Washington or Colorado?
>



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