[gameprogrammer] Re: Game learning project of the month

The Linux Game Tome has a similar initiative, called Game of the Month (GOTM). The idea is to take a game that is about to release a playable version which has been delayed for some reason and push the work to improve it and reach the release. But usually work takes more than a month.

Olivier Delannoy escribió:
Reading the discussion titled "Re: gameprogrammer Digest V4 #5" makes me through of an idea of monthly game contest development. As you guys spoted out, the most important aspect in order to find a job is to make complete games. I think that is true. However I find out, by my own experience, that getting a game finished is hard for several reason. The main one to me is : it's really hard to evaluate the complexity of a project for a new game programmer. Something that looks small and simple can end up being a complex and difficult project.

I don't know if anyone is interested, but I would find really interesting to get "one month" or "two months" game project subject from guru of game development reading this list. In order to make this fun it might be organised in a kind of contest with one new project every (one or two) months.

Olivier Delannoy

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