[gameprogrammer] Re: Game learning project of the month

actually, by reading the previous "one game per month" discussion, I
silently made a late new years eve promise to produce a complete game per
month 2007 :)

It really makes me think about "how much time should I spend on this feature
/ subsystem / art /etc.?" instead of going on forever, "perfecting"
everything. the word "complete" is crucial - I have to scale the game down
if I feel I can't manage to finish it in a month..

other classics include: tetris, snake, asokoban, missile attack, asteroids,
...

/Olof

2007/1/8, Chris Nystrom <cnystrom@xxxxxxxxx>:

On 1/8/07, Olivier Delannoy <olivier.delannoy@xxxxxxxxx> wrote:
>
> I don't know if anyone is interested, but I would find really
interesting to
> get "one month" or "two months" game project subject from guru of game
> development reading this list. In order to make this fun it might be
> organised in a kind of contest with one new project every (one or two)
> months.

The old BASIC games books have lots of little games ideas, such as
lunar lander, shoot the ducks, horse race, bomb your nieghbor,
puzzles, merchant of venus, etc.

Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - AIM: nystromchris

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