[gameprogrammer] Re: Game learning project of the month
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 08 Jan 2007 18:41:19 -0600
On Mon, 2007-01-08 at 15:56 -0500, Robbert de Groot wrote:
> --- Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> > The point is to pick a game that you *can* do in a month even if
> > you have a life and a job. BTW, I have seen a very good version of
> > tetris turned out over a weekend.
>
> Sure, I'm pretty certain most capable coders here can toss out a game
> in 24-48 hours but that doesn't mean we have 24-48 hours to work
> with. Also, a lot of the time, we coders like to chew off a little
> more than we can handle. :)
We are narrowing in on the point here. The idea of doing a game in a
month is to learn *not* to bite of more than you can chew.
This whole thing started from reading about the early days of Id. They
all worked for a company that shipped a disk of DOS software once a
month. Every month there was a game on the disk. Carmak and crew had to
learn to design, develop, and deliver a game every month. You have to
learn to use the resources you have, not the resources you wish you had.
Now, if I could only do that...
Bob Pendleton
>
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- References:
- [gameprogrammer] Re: Game learning project of the month
- From: Robbert de Groot
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- » [gameprogrammer] Re: Game learning project of the month
- » [gameprogrammer] Re: Game learning project of the month
- » [gameprogrammer] Re: Game learning project of the month
- [gameprogrammer] Re: Game learning project of the month
- From: Robbert de Groot