[gameprogrammer] Re: Game learning project of the month

On Mon, 2007-01-08 at 12:51 -0500, Robbert de Groot wrote:
> I think if you/we ever get a game contest type thing going here
> you'll find that 1 or 2 months really is not enough time even for
> smallish games like tetris.  A lot of us have life and work to
> contend with and would not have enough time or resources to even
> compete other than maybe provide direction. 

The point is to pick a game that you *can* do in a month even if you
have a life and a job. BTW, I have seen a very good version of tetris
turned out over a weekend.

                Bob Pendleton

>  I know there are some
> sites out there (idevgames a mac game dev site) have these sort of
> contests.  Some even running as short as 24 hours but mostly only one
> big one that lasts for about 3 months a year.  They may actually have
> prizes for the winners as well.  
> 
> Seeing that they only really have one contest a year, why bother
> limiting it to 3 months.  Make it the whole year.  Start in Feb, end
> in Nov (Two months off to recover.  Besides, no one wants to work
> over the holidays.)  This way there will be plenty of time to really
> polish the tur... the game.
> 
> One main requirement of the mentioned site was that any submitted
> game's code must be open source / GPL for others to learn from. 
> Copyright is still held with the developer and the developer can sell
> the game if they so choose.  
> 
> Problems involved:
> - Who hosts the game.  Ideally they should all live on a contest
> server/web site.  This will probably impost a game size limit due to
> server storage space as well as bandwidth.  
> - Some form of feedback capability so that the developer will
> actually learn something from the users of their game.
> - And if ranking is involved, judging and tabulating needs to be
> worked out.  
> 
> A lot of work to be sussed out and implemented.  I don't know if this
> list wants traffic like this although it may actually boost the
> traffic a little.
> 
> --- Olivier Delannoy <olivier.delannoy@xxxxxxxxx> wrote:
> 
> > Reading the discussion titled "Re: gameprogrammer Digest V4 #5"
> > makes me
> > through of an idea of monthly game contest development. As you guys
> > spoted
> > out, the most important aspect in order to find a job is to make
> > complete
> > games. I think that is true. However I find out, by my own
> > experience, that
> > getting a game finished is hard for several reason. The main one to
> > me is :
> > it's really hard to evaluate the complexity of a project for a new
> > game
> > programmer. Something that looks small and simple can end up being
> > a complex
> > and difficult project.
> > 
> > I don't know if anyone is interested, but I would find really
> > interesting to
> > get "one month" or "two months" game project subject from guru of
> > game
> > development reading this list. In order to make this fun it might
> > be
> > organised in a kind of contest with one new project every (one or
> > two)
> > months.
> > 
> > Olivier Delannoy
> 
> 
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