[gameprogrammer] Re: Game learning project of the month
- From: Robbert de Groot <zekaric@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 8 Jan 2007 12:51:43 -0500 (EST)
I think if you/we ever get a game contest type thing going here
you'll find that 1 or 2 months really is not enough time even for
smallish games like tetris. A lot of us have life and work to
contend with and would not have enough time or resources to even
compete other than maybe provide direction. I know there are some
sites out there (idevgames a mac game dev site) have these sort of
contests. Some even running as short as 24 hours but mostly only one
big one that lasts for about 3 months a year. They may actually have
prizes for the winners as well.
Seeing that they only really have one contest a year, why bother
limiting it to 3 months. Make it the whole year. Start in Feb, end
in Nov (Two months off to recover. Besides, no one wants to work
over the holidays.) This way there will be plenty of time to really
polish the tur... the game.
One main requirement of the mentioned site was that any submitted
game's code must be open source / GPL for others to learn from.
Copyright is still held with the developer and the developer can sell
the game if they so choose.
Problems involved:
- Who hosts the game. Ideally they should all live on a contest
server/web site. This will probably impost a game size limit due to
server storage space as well as bandwidth.
- Some form of feedback capability so that the developer will
actually learn something from the users of their game.
- And if ranking is involved, judging and tabulating needs to be
worked out.
A lot of work to be sussed out and implemented. I don't know if this
list wants traffic like this although it may actually boost the
traffic a little.
--- Olivier Delannoy <olivier.delannoy@xxxxxxxxx> wrote:
> Reading the discussion titled "Re: gameprogrammer Digest V4 #5"
> makes me
> through of an idea of monthly game contest development. As you guys
> spoted
> out, the most important aspect in order to find a job is to make
> complete
> games. I think that is true. However I find out, by my own
> experience, that
> getting a game finished is hard for several reason. The main one to
> me is :
> it's really hard to evaluate the complexity of a project for a new
> game
> programmer. Something that looks small and simple can end up being
> a complex
> and difficult project.
>
> I don't know if anyone is interested, but I would find really
> interesting to
> get "one month" or "two months" game project subject from guru of
> game
> development reading this list. In order to make this fun it might
> be
> organised in a kind of contest with one new project every (one or
> two)
> months.
>
> Olivier Delannoy
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- [gameprogrammer] Re: Game learning project of the month
- From: Casey O'Donnell
- [gameprogrammer] Re: Game learning project of the month
- From: Bob Pendleton
- [gameprogrammer] Game learning project of the month
- From: Olivier Delannoy