[gameprogrammer] Re: Game idea
- From: "Alan Wolfe" <atrix2@xxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 29 May 2004 10:34:17 -0700
sounds fun (:
----- Original Message -----
From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, May 28, 2004 7:32 PM
Subject: [gameprogrammer] Game idea
> Just wondering what people thought of this game idea.
>
> http://www.rakkarsoft.com/test/mockup1.jpg
>
> This would be in real time but relatively slow paced and strategic. Pick
> your power and shot angle to shoot. Planets' gravity affects your shots.
> You can move around. Everything you do takes energy. Supports any number
> of players per maps. The actual screens would be scrollable so the game
> area is bigger than the screen area.
>
> The pacing would be about one shot every 30 seconds and one move about
every
> minute. So you have to think ahead, guess if your opponent will move or
> not, try to anticipate what shot pattern they will use.
>
> Weapons could also include phasers, which are short range and not affected
> by gravity.
>
> My idea is the game needs to be networkable and support many players but
be
> easy to program, esp. graphically. I would probably use SDL to do the
> graphics.
>
>
>
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- References:
- [gameprogrammer] Game idea
- From: Kevin Jenkins
Other related posts:
- » [gameprogrammer] Game idea
- » [gameprogrammer] Re: Game idea
- » [gameprogrammer] Re: Game idea
- » [gameprogrammer] Re: Game idea
- [gameprogrammer] Game idea
- From: Kevin Jenkins