[gameprogrammer] Re: Game idea

Riminds me of StarControl (Ur Q'uan and the gang.)  Or was it called 
something different?  That game was sort of fun.  One thing that was cool 
about SC was that it would zoom in when the two players go closer.  Fixed 
zooms but that was good enough.  It was more of an action game instead of 
the star trek, take out the calculator and plot it all out sort of game.

But as a game to demonstrate you network api it should be enough.  A more 
arcade like network game may be more palattable for more people than the 
geekier approach which I'm reading in your suggestion.  Just my opinion.

At 5/28/2004 07:32 PM, Kevin Jenkins wrote:
>Just wondering what people thought of this game idea.
>
>http://www.rakkarsoft.com/test/mockup1.jpg
>
>This would be in real time but relatively slow paced and strategic.  Pick
>your power and shot angle to shoot.  Planets' gravity affects your shots.
>You can move around.  Everything you do takes energy.  Supports any number
>of players per maps.  The actual screens would be scrollable so the game
>area is bigger than the screen area.
>
>The pacing would be about one shot every 30 seconds and one move about every
>minute.  So you have to think ahead, guess if your opponent will move or
>not, try to anticipate what shot pattern they will use.
>
>Weapons could also include phasers, which are short range and not affected
>by gravity.
>
>My idea is the game needs to be networkable and support many players but be
>easy to program, esp. graphically.  I would probably use SDL to do the
>graphics.



---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: