[gameprogrammer] Re: Game Programmer Wiki
- From: Dominic McDonnell <telarau@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 16 Apr 2005 22:24:56 +1000
Actually thats a good point. How do you split a project up between
several people?
It would seem to be easier if you had a very clear idea of what code
you needed before you start. That way you could split the modules up
between the programmers simply and easily. However I find it very
difficult to sit down and work out what I need to do(I keep on
forgetting things). The only way I can code efficiently is to write a
complete description of the program from the users point of view.
Basically how it operates according to the user. Then I split the
program into components. Then I implement the simplest part of the
program (i.e. starting the program and making it initialise the screen)
then work out the next simplest component to implement, taking it in
very small steps, and testing every step of the way. Sometimes I have to
make something different from the planed features to make it all work
for testing then go back later and change it. It works great for
programming on my own but I can't really see any way of fitting other
programmers into it.
Dominic McDonnell
P.S. I like the manualness of c++. I started programming in assembly,
and I find it helps me to work out bugs if I can visuallise what the
machine is doing, and having access and control over most of the
processing really helps that. Though it does make for a heap more work,
and sometimes introduces bugs.
P.S.S. Niether my first message nor your reply went through the
gameprogrammer list.
Scott Harper wrote:
> I'm actually fairly comfortable with either C++ or Java (more so
> Java). The syntax is nearly identical, just there're things Java does
> for you. For instance, all objects are passed by reference
> implicitly, whereas in C++ you have to manually do that sort of thing.
>
> The only problem I'd have would be that I'm not sure how group
> projects WORK, so I'd want one of the more experienced coders on to at
> least help me learn how to split up a project like that.
>
> Anyone? Old people -- here is your chance to show up the younger
> generation! ^_^
>
> --Scott
>
> On 15 Apr, 2005, at 6:31 AM, Dominic McDonnell wrote:
>
>> Hi,
>> I like your idea. However I'm still learning (still mucking around
>> with 2d stuff), and I use c/c++. So I don't think there is any real
>> chance that we'd be able to do anything together.
>> But I may be wrong. I don't know what you're into so give me reply
>> if you think we could work together on something.
>>
>> Dominic McDonnell
>
>
>
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] Game Programmer Wiki
- From: Bob Pendleton
- [gameprogrammer] Re: Game Programmer Wiki
- From: Infinite Possibilities
- [gameprogrammer] Re: Game Programmer Wiki
- From: Scott Harper
Other related posts:
- » [gameprogrammer] Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- » [gameprogrammer] Re: Game Programmer Wiki
- [gameprogrammer] Game Programmer Wiki
- From: Bob Pendleton
- [gameprogrammer] Re: Game Programmer Wiki
- From: Infinite Possibilities
- [gameprogrammer] Re: Game Programmer Wiki
- From: Scott Harper