[gameprogrammer] Re: Game Programmer Wiki

Actually thats a good point. How do you split a project up between 
several people?
    It would seem to be easier if you had a very clear idea of what code 
you needed before you start. That way you could split the modules up 
between the programmers simply and easily. However I find it very 
difficult to sit down and work out what I need to do(I keep on 
forgetting things). The only way I can code efficiently is to write a 
complete description of the program from the users point of view. 
Basically how it operates according to the user. Then I split the 
program into components. Then I implement the simplest part of the 
program (i.e. starting the program and making it initialise the screen) 
then work out the next simplest component to implement, taking it in 
very small steps, and testing every step of the way. Sometimes I have to 
make something different from the planed features to make it all work 
for testing then go back later and change it. It works great for 
programming on my own but I can't really see any way of fitting other 
programmers into it.

Dominic McDonnell

P.S. I like the manualness of c++. I started programming in assembly, 
and I find it helps me to work out bugs if I can visuallise what the 
machine is doing, and having access and control over most of the 
processing really helps that. Though it does make for a heap more work, 
and sometimes introduces bugs.

P.S.S. Niether my first message nor your reply went through the 
gameprogrammer list.

Scott Harper wrote:

> I'm actually fairly comfortable with either C++ or Java (more so 
> Java).  The syntax is nearly identical, just there're things Java does 
> for you.  For instance, all objects are passed by reference 
> implicitly, whereas in C++ you have to manually do that sort of thing.
>
> The only problem I'd have would be that I'm not sure how group 
> projects WORK, so I'd want one of the more experienced coders on to at 
> least help me learn how to split up a project like that.
>
> Anyone?  Old people -- here is your chance to show up the younger 
> generation! ^_^
>
> --Scott
>
> On 15 Apr, 2005, at 6:31 AM, Dominic McDonnell wrote:
>
>> Hi,
>>    I like your idea. However I'm still learning (still mucking around
>> with 2d stuff), and I use c/c++. So I don't think there is any real
>> chance that we'd be able to do anything together.
>>   But I may be wrong. I don't know what you're into so give me reply
>> if you think we could work together on something.
>>
>> Dominic McDonnell
>
>
>



---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: