[gameprogrammer] Re: Game Programmer Wiki

Actually, if we wanted to (several of us) work on a complete game all 
together, and document what we're doing for use in a tutorial, I would 
be MORE than happy to contribute what I can do.  I've never worked in a 
group programming situation, and would love the chance to work on 
something small with you guys (several of which are professional 
coders) to learn how code should be broken up in a group project.

Certainly it would be somewhat time-consuming, but if we turn it into a 
sort of open source project, then I can't see where it would be too 
much of a strain on any one person for too long, perhaps?

What does everyone else think?

--Scott

PS:  If interested in discussion about this or telling me that it's a 
bad idea and why, send me a private email to orcein <at> gmail <dot> 
com, or catch me on AIM (lareon).  As I've said many times before, I 
have the beginnings of what I THINK is a fairly robust game framework 
written in Java using OpenGL, and relying heavily on the 
object-oriented-ness of the language.  I'm planning to opensource this 
when I get it closer to finished ANYWAY, so I'd be more than happy to 
work with some people off-list using this as a potential base (or not, 
if what I'm doing is WAY off from anything useful), or whatever!

On 14 Apr, 2005, at 4:35 AM, Infinite Possibilities wrote:

> A game programming FAQ sounds like a very good idea to me. Might be 
> cool
> to also have a complete game built from the ground up, design doc,
> tutorials and everything. Nothing extensive, maybe a tetris style game
> or an astroids style game would be cool. Maybe later on expand it to a
> game that uses a 3D graphics engine.
>
> Just some ideas.
>
> Have Fun,
> Darren
>
> -- 
> If one is to assume an Infinite Universe, one must also assume an 
> Infinite number of Possibilities.
>
>
>
>
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