[gameprogrammer] Re: GPL Questions
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 26 May 2004 09:43:51 +0200
On Wednesday 26 May 2004 01.49, Robbert de Groot wrote:
> <IANAL>
>
> If I'm reading your message correctly, you're asking if a GPL
> program can use non GPL library and what effect that has on the
> library.
>
> I don't think the GPL covers this case really.
Right; the GPL is basically about the use of the code; not about what
the code is using. (Although you wish the distinction was that clear
and simple... *hehe*)
> It's usually the
> other way around when people ask. My guess is that the program is
> still GPL but people will scoff at it for not using ALL GPL code;
> meaning the non GPL library.
People scoff at Linux s/w that uses closed source libs and stuff, but
that has nothing to do with the license of the s/w itself. In many
cases, that's a user and/or distro maintainer decision anyway.
(OpenGL drivers, for example.)
> However the library can still be
> under it's own license as long as it accounts for being linked in
> with a GPL program.
Well, I suppose you could write a license that explicitly prohibits
linking with Free/Open Source code, but I've never seen one... (And
if there was any point in doing it, I bet companies like Microsoft
and Apple would have done it a long time ago. However, having GPL s/w
running on their OSes only helps their cause - and that goes for
pretty much anyone releasing a library under any license.)
> I'm not sure if the program can be considered completely GPL in
> this case. It's not usual.
On the contrary, any GPL application that runs on pretty much anything
but GNU/Linux is doing this, so I'd say it's pretty common. :-) (And
there are quite a few GPLed Win32-only apps these days, BTW.)
> </IANAL>
//David Olofson - Programmer, Composer, Open Source Advocate
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