[gameprogrammer] Re: GPL Questions
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 26 May 2004 17:48:16 -0500
On Wed, 2004-05-26 at 02:43, David Olofson wrote:
> On Wednesday 26 May 2004 01.49, Robbert de Groot wrote:
> > <IANAL>
> >
> > If I'm reading your message correctly, you're asking if a GPL
> > program can use non GPL library and what effect that has on the
> > library.
> >
> > I don't think the GPL covers this case really.
>
> Right; the GPL is basically about the use of the code; not about what
> the code is using. (Although you wish the distinction was that clear
> and simple... *hehe*)
>
>
> > It's usually the
> > other way around when people ask. My guess is that the program is
> > still GPL but people will scoff at it for not using ALL GPL code;
> > meaning the non GPL library.
>
> People scoff at Linux s/w that uses closed source libs and stuff, but
> that has nothing to do with the license of the s/w itself. In many
> cases, that's a user and/or distro maintainer decision anyway.
> (OpenGL drivers, for example.)
>
>
> > However the library can still be
> > under it's own license as long as it accounts for being linked in
> > with a GPL program.
>
> Well, I suppose you could write a license that explicitly prohibits
> linking with Free/Open Source code, but I've never seen one... (And
> if there was any point in doing it, I bet companies like Microsoft
> and Apple would have done it a long time ago.
I believe there was a bit of a flap about that a while ago. A new
version of VC++ had a clause in the license the prevented people from
developing GPLed software use it. At least, that is what I remember.
Bob Pendleton
> However, having GPL s/w
> running on their OSes only helps their cause - and that goes for
> pretty much anyone releasing a library under any license.)
>
>
> > I'm not sure if the program can be considered completely GPL in
> > this case. It's not usual.
>
> On the contrary, any GPL application that runs on pretty much anything
> but GNU/Linux is doing this, so I'd say it's pretty common. :-) (And
> there are quite a few GPLed Win32-only apps these days, BTW.)
>
>
> > </IANAL>
>
>
> //David Olofson - Programmer, Composer, Open Source Advocate
>
> .- Audiality -----------------------------------------------.
> | Free/Open Source audio engine for games and multimedia. |
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>
>
>
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--
+--------------------------------------+
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+ email: Bob@xxxxxxxxxxxxx +
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- References:
- [gameprogrammer] Re: GPL Questions
- From: Robbert de Groot
- [gameprogrammer] Re: GPL Questions
- From: David Olofson
Other related posts:
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- » [gameprogrammer] Re: GPL Questions
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- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- » [gameprogrammer] Re: GPL Questions
- [gameprogrammer] Re: GPL Questions
- From: Robbert de Groot
- [gameprogrammer] Re: GPL Questions
- From: David Olofson