[gameprogrammer] Re: GPL Questions
- From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 26 May 2004 08:49:43 -0700
It appears to be valid to release two versions of a license for the exact
same product. In the case of Raknet, it appears that it can't harm me
because the freeware version is already open source and freely
distributable. However, GPL users can't use it because the GPL license is
more restrictive than mine.
I'll go ahead and do that then. If it turns out I'm wrong according to the
GPL I can't retract that but I have few enough users I doubt it would
matter.
----- Original Message -----
From: "David Olofson" <david@xxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Wednesday, May 26, 2004 8:31 AM
Subject: [gameprogrammer] Re: GPL Questions
> On Wednesday 26 May 2004 16.26, Kevin Jenkins wrote:
> > > There can't very well be any requirements on external code that
> > > your code depends on, as that would make it a violation to run
> > > GPLed software on any non-Free operating system, and possibly
> > > even any machine with a non-Free BIOS and/or devices with
> > > non-Free firmware.
> >
> > Actually that is exactly what it is. The lesser GPL allows you to
> > link with proprietary libraries. However, the regular GPL only
> > allows you to link with free software or libraries unless they are
> > part of the operating system.
>
> Yes, you're right, of course. Explanations here:
>
> http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs
> http://www.gnu.org/licenses/gpl-faq.html#FSWithNFLibs
>
> (In short, you have to add a special notice to the copyright notice or
> GPL text, if your program links with non-GPLed stuff that is not part
> of the OS or development system.)
>
>
> Wonder how many GPLed applications actually do that. I've seen a few
> that use non-OS non-GPL stuff (many using FMOD, for example), but I
> can't remember seeing any special exceptions for that anywhere...
>
>
> //David Olofson - Programmer, Composer, Open Source Advocate
>
> .- Audiality -----------------------------------------------.
> | Free/Open Source audio engine for games and multimedia. |
> | MIDI, modular synthesis, real time effects, scripting,... |
> `-----------------------------------> http://audiality.org -'
> --- http://olofson.net --- http://www.reologica.se ---
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- References:
- [gameprogrammer] Re: Innovation and Creativity. Getting OT?
- From: Ray Gomez-Bravo
- [gameprogrammer] Re: GPL Questions
- From: David Olofson
- [gameprogrammer] Re: GPL Questions
- From: Kevin Jenkins
- [gameprogrammer] Re: GPL Questions
- From: David Olofson
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