[gameprogrammer] Re: GPL Questions

On Wednesday 26 May 2004 16.26, Kevin Jenkins wrote:
> > There can't very well be any requirements on external code that
> > your code depends on, as that would make it a violation to run
> > GPLed software on any non-Free operating system, and possibly
> > even any machine with a non-Free BIOS and/or devices with
> > non-Free firmware.
>
> Actually that is exactly what it is.  The lesser GPL allows you to
> link with proprietary libraries. However, the regular GPL only
> allows you to link with free software or libraries unless they are
> part of the operating system.

Yes, you're right, of course. Explanations here:

        http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs
        http://www.gnu.org/licenses/gpl-faq.html#FSWithNFLibs
        
(In short, you have to add a special notice to the copyright notice or 
GPL text, if your program links with non-GPLed stuff that is not part 
of the OS or development system.)


Wonder how many GPLed applications actually do that. I've seen a few 
that use non-OS non-GPL stuff (many using FMOD, for example), but I 
can't remember seeing any special exceptions for that anywhere...


//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
|  Free/Open Source audio engine for games and multimedia.  |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---



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