[gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers

On Sun, May 14, 2006 at 05:17:05PM +0200, Stephane Marchesin wrote:

> You should document yourself on the OpenGL extension mechanism. For the 
> extensions, you have to retrieve these function pointers through some 
> mechanism before you can use them (using one of the getprocadress calls 
> like glXGetProcAddressARB or SDL_GL_GetProcAddress depending on what you 
> use).

I know that.  However, GLSL shader API is not an extension any more -
it's in the core since GL 2.0.

        latimerius



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