[gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- From: Latimerius <pvl@xxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 10 May 2006 23:29:23 +0200
On Wed, May 10, 2006 at 03:00:53PM -0400, Roger D Vargas wrote:
> I have a Radeon 9800 pro with propietary drivers+Xorg 7 in linux. I can
> try to test your program and see what happens this weekend at home, if
> it is not secret or something like that. Just tell me the dependencies
> in case in need to install something extra and make sure your app runs
> in 640x480 (I have a nice card but a very old monochrome display).
Thank you, you are very kind.
As for the test, it's very simple. Just try to compile the following
program:
<snip>
#include "GL/gl.h"
#include "GL/glext.h"
int main ()
{
glCreateProgram ();
}
</snip>
using the following command:
g++ -g -Wall -DGL_GLEXT_PROTOTYPES -o test test.cpp -lGL
If your installation has the same problem as mine, you'll get something
like:
test.cpp: In function `int main()':
test.cpp:7: error: `glCreateProgram' undeclared (first use this function)
test.cpp:7: error: (Each undeclared identifier is reported only once for
each function it appears in.)
If not, it should link cleanly (it does on my other machine with NVidia
GPU and drivers).
> But I think that GL 2.0 is not supported yet.
Yes, I thought about that, too. However, running glxinfo on my machine
says:
OpenGL version string: 2.0.5755 (8.24.8)
Which sounds like 2.0 to me.
Besides, the shader API was available even prior to 2.0, as the
ARB_shader_objects extension. glxinfo on my machine says that this
extension is supported. But when I try to use it link errors result
anyway. (If you want to check it out, replace glCreateProgram with
glCreateProgramObjectARB in the testing program.)
Thanks again,
latimerius
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- [gameprogrammer] GL 2.0 on Xorg w/ ATI's proprietary drivers
- From: Latimerius
- [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- From: Roger D Vargas
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- » [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- » [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- » [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- » [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- » [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- From: Bob Pendleton
- [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- From: Roger D Vargas
- [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- From: Sami Näätänen
- [gameprogrammer] GL 2.0 on Xorg w/ ATI's proprietary drivers
- From: Latimerius
- [gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers
- From: Roger D Vargas